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104 lines
2.0 KiB
104 lines
2.0 KiB
// Windows/ResourceString.cpp
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#include "StdAfx.h"
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#ifndef _UNICODE
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#include "../Common/StringConvert.h"
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#endif
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#include "ResourceString.h"
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extern HINSTANCE g_hInstance;
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#ifndef _UNICODE
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extern bool g_IsNT;
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#endif
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namespace NWindows {
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#ifndef _UNICODE
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static CSysString MyLoadStringA(HINSTANCE hInstance, UINT resourceID)
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{
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CSysString s;
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int size = 128;
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int len;
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do
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{
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size <<= 1;
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len = ::LoadString(hInstance, resourceID, s.GetBuf(size - 1), size);
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}
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while (size - len <= 1);
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s.ReleaseBuf_CalcLen(len);
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return s;
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}
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#endif
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static const int kStartSize = 256;
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static void MyLoadString2(HINSTANCE hInstance, UINT resourceID, UString &s)
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{
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int size = kStartSize;
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int len;
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do
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{
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size <<= 1;
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len = ::LoadStringW(hInstance, resourceID, s.GetBuf(size - 1), size);
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}
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while (size - len <= 1);
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s.ReleaseBuf_CalcLen(len);
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}
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// NT4 doesn't support LoadStringW(,,, 0) to get pointer to resource string. So we don't use it.
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UString MyLoadString(UINT resourceID)
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{
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#ifndef _UNICODE
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if (!g_IsNT)
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return GetUnicodeString(MyLoadStringA(g_hInstance, resourceID));
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else
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#endif
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{
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{
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wchar_t s[kStartSize];
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s[0] = 0;
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int len = ::LoadStringW(g_hInstance, resourceID, s, kStartSize);
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if (kStartSize - len > 1)
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return s;
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}
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UString dest;
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MyLoadString2(g_hInstance, resourceID, dest);
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return dest;
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}
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}
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void MyLoadString(HINSTANCE hInstance, UINT resourceID, UString &dest)
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{
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dest.Empty();
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#ifndef _UNICODE
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if (!g_IsNT)
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MultiByteToUnicodeString2(dest, MyLoadStringA(hInstance, resourceID));
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else
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#endif
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{
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{
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wchar_t s[kStartSize];
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s[0] = 0;
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int len = ::LoadStringW(hInstance, resourceID, s, kStartSize);
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if (kStartSize - len > 1)
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{
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dest = s;
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return;
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}
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}
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MyLoadString2(hInstance, resourceID, dest);
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}
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}
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void MyLoadString(UINT resourceID, UString &dest)
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{
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MyLoadString(g_hInstance, resourceID, dest);
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}
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}
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