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//----------------------------------------------------------------------------
// XYQ: 2006-01-22 Copied from AGG project.
// TODO: This file uses intensive floating point operations, so it's NOT suitable
// for platforms like Symbian OS. We need to change to FIX format.
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.3
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#include "agg_curves.h"
#include "agg_math.h"
namespace agg
{
const float curve_collinearity_epsilon = 1e-30f;
enum curve_recursion_limit_e { curve_recursion_limit = 16 };
void curve4_div::init(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4)
{
m_points.remove_all();
m_distance_tolerance_square = 1.0f / 4;
m_distance_tolerance_manhattan = 1.0f * 4;
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
m_count = 0;
}
void curve4_div::recursive_bezier(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4,
unsigned level)
{
if(level > curve_recursion_limit) {
return;
}
float x12 = (x1 + x2) / 2;
float y12 = (y1 + y2) / 2;
float x23 = (x2 + x3) / 2;
float y23 = (y2 + y3) / 2;
float x34 = (x3 + x4) / 2;
float y34 = (y3 + y4) / 2;
float x123 = (x12 + x23) / 2;
float y123 = (y12 + y23) / 2;
float x234 = (x23 + x34) / 2;
float y234 = (y23 + y34) / 2;
float x1234 = (x123 + x234) / 2;
float y1234 = (y123 + y234) / 2;
float dx = x4 - x1;
float dy = y4 - y1;
float d2 = fabs(((x2 - x4) * dy) - ((y2 - y4) * dx));
float d3 = fabs(((x3 - x4) * dy) - ((y3 - y4) * dx));
switch((int(d2 > curve_collinearity_epsilon) << 1) +
int(d3 > curve_collinearity_epsilon)) {
case 0:
if (fabs(x1 + x3 - x2 - x2) + fabs(y1 + y3 - y2 - y2) +
fabs(x2 + x4 - x3 - x3) + fabs(y2 + y4 - y3 - y3) <=
m_distance_tolerance_manhattan) {
m_points.add(point_type(x1234, y1234, path_flags_jr));
return;
}
break;
case 1:
if ((d3 * d3) <=
(m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
m_points.add(point_type(x23, y23, path_flags_jr));
return;
}
break;
case 2:
if ((d2 * d2) <=
(m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
m_points.add(point_type(x23, y23, path_flags_jr));
return;
}
break;
case 3:
if (((d2 + d3) * (d2 + d3)) <=
(m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
m_points.add(point_type(x23, y23, path_flags_jr));
return;
}
break;
}
recursive_bezier(x1, y1, x12, y12, x123, y123, x1234, y1234, level + 1);
recursive_bezier(x1234, y1234, x234, y234, x34, y34, x4, y4, level + 1);
}
void curve4_div::bezier(float x1, float y1,
float x2, float y2,
float x3, float y3,
float x4, float y4)
{
m_points.add(point_type(x1, y1));
recursive_bezier(x1, y1, x2, y2, x3, y3, x4, y4, 0);
m_points.add(point_type(x4, y4));
}
}