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228 lines
9.0 KiB
228 lines
9.0 KiB
# Rayon FAQ
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This file is for general questions that don't fit into the README or
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crate docs.
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## How many threads will Rayon spawn?
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By default, Rayon uses the same number of threads as the number of
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CPUs available. Note that on systems with hyperthreading enabled this
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equals the number of logical cores and not the physical ones.
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If you want to alter the number of threads spawned, you can set the
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environmental variable `RAYON_NUM_THREADS` to the desired number of
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threads or use the
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[`ThreadPoolBuilder::build_global` function](https://docs.rs/rayon/*/rayon/struct.ThreadPoolBuilder.html#method.build_global)
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method.
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## How does Rayon balance work between threads?
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Behind the scenes, Rayon uses a technique called **work stealing** to
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try and dynamically ascertain how much parallelism is available and
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exploit it. The idea is very simple: we always have a pool of worker
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threads available, waiting for some work to do. When you call `join`
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the first time, we shift over into that pool of threads. But if you
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call `join(a, b)` from a worker thread W, then W will place `b` into
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its work queue, advertising that this is work that other worker
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threads might help out with. W will then start executing `a`.
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While W is busy with `a`, other threads might come along and take `b`
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from its queue. That is called *stealing* `b`. Once `a` is done, W
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checks whether `b` was stolen by another thread and, if not, executes
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`b` itself. If W runs out of jobs in its own queue, it will look
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through the other threads' queues and try to steal work from them.
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This technique is not new. It was first introduced by the
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[Cilk project][cilk], done at MIT in the late nineties. The name Rayon
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is an homage to that work.
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[cilk]: http://supertech.csail.mit.edu/cilk/
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## What should I do if I use `Rc`, `Cell`, `RefCell` or other non-Send-and-Sync types?
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There are a number of non-threadsafe types in the Rust standard library,
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and if your code is using them, you will not be able to combine it
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with Rayon. Similarly, even if you don't have such types, but you try
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to have multiple closures mutating the same state, you will get
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compilation errors; for example, this function won't work, because
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both closures access `slice`:
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```rust
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/// Increment all values in slice.
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fn increment_all(slice: &mut [i32]) {
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rayon::join(|| process(slice), || process(slice));
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}
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```
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The correct way to resolve such errors will depend on the case. Some
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cases are easy: for example, uses of [`Rc`] can typically be replaced
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with [`Arc`], which is basically equivalent, but thread-safe.
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Code that uses `Cell` or `RefCell`, however, can be somewhat more complicated.
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If you can refactor your code to avoid those types, that is often the best way
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forward, but otherwise, you can try to replace those types with their threadsafe
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equivalents:
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- `Cell` -- replacement: `AtomicUsize`, `AtomicBool`, etc
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- `RefCell` -- replacement: `RwLock`, or perhaps `Mutex`
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However, you have to be wary! The parallel versions of these types
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have different atomicity guarantees. For example, with a `Cell`, you
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can increment a counter like so:
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```rust
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let value = counter.get();
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counter.set(value + 1);
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```
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But when you use the equivalent `AtomicUsize` methods, you are
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actually introducing a potential race condition (not a data race,
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technically, but it can be an awfully fine distinction):
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```rust
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let value = tscounter.load(Ordering::SeqCst);
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tscounter.store(value + 1, Ordering::SeqCst);
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```
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You can already see that the `AtomicUsize` API is a bit more complex,
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as it requires you to specify an
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[ordering](http://doc.rust-lang.org/std/sync/atomic/enum.Ordering.html). (I
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won't go into the details on ordering here, but suffice to say that if
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you don't know what an ordering is, and probably even if you do, you
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should use `Ordering::SeqCst`.) The danger in this parallel version of
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the counter is that other threads might be running at the same time
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and they could cause our counter to get out of sync. For example, if
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we have two threads, then they might both execute the "load" before
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either has a chance to execute the "store":
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```
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Thread 1 Thread 2
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let value = tscounter.load(Ordering::SeqCst);
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// value = X let value = tscounter.load(Ordering::SeqCst);
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// value = X
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tscounter.store(value+1); tscounter.store(value+1);
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// tscounter = X+1 // tscounter = X+1
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```
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Now even though we've had two increments, we'll only increase the
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counter by one! Even though we've got no data race, this is still
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probably not the result we wanted. The problem here is that the `Cell`
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API doesn't make clear the scope of a "transaction" -- that is, the
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set of reads/writes that should occur atomically. In this case, we
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probably wanted the get/set to occur together.
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In fact, when using the `Atomic` types, you very rarely want a plain
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`load` or plain `store`. You probably want the more complex
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operations. A counter, for example, would use `fetch_add` to
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atomically load and increment the value in one step. Compare-and-swap
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is another popular building block.
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A similar problem can arise when converting `RefCell` to `RwLock`, but
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it is somewhat less likely, because the `RefCell` API does in fact
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have a notion of a transaction: the scope of the handle returned by
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`borrow` or `borrow_mut`. So if you convert each call to `borrow` to
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`read` (and `borrow_mut` to `write`), things will mostly work fine in
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a parallel setting, but there can still be changes in behavior.
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Consider using a `handle: RefCell<Vec<i32>>` like:
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```rust
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let len = handle.borrow().len();
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for i in 0 .. len {
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let data = handle.borrow()[i];
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println!("{}", data);
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}
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```
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In sequential code, we know that this loop is safe. But if we convert
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this to parallel code with an `RwLock`, we do not: this is because
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another thread could come along and do
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`handle.write().unwrap().pop()`, and thus change the length of the
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vector. In fact, even in *sequential* code, using very small borrow
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sections like this is an anti-pattern: you ought to be enclosing the
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entire transaction together, like so:
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```rust
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let vec = handle.borrow();
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let len = vec.len();
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for i in 0 .. len {
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let data = vec[i];
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println!("{}", data);
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}
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```
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Or, even better, using an iterator instead of indexing:
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```rust
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let vec = handle.borrow();
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for data in vec {
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println!("{}", data);
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}
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```
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There are several reasons to prefer one borrow over many. The most
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obvious is that it is more efficient, since each borrow has to perform
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some safety checks. But it's also more reliable: suppose we modified
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the loop above to not just print things out, but also call into a
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helper function:
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```rust
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let vec = handle.borrow();
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for data in vec {
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helper(...);
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}
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```
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And now suppose, independently, this helper fn evolved and had to pop
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something off of the vector:
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```rust
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fn helper(...) {
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handle.borrow_mut().pop();
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}
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```
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Under the old model, where we did lots of small borrows, this would
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yield precisely the same error that we saw in parallel land using an
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`RwLock`: the length would be out of sync and our indexing would fail
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(note that in neither case would there be an actual *data race* and
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hence there would never be undefined behavior). But now that we use a
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single borrow, we'll see a borrow error instead, which is much easier
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to diagnose, since it occurs at the point of the `borrow_mut`, rather
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than downstream. Similarly, if we move to an `RwLock`, we'll find that
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the code either deadlocks (if the write is on the same thread as the
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read) or, if the write is on another thread, works just fine. Both of
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these are preferable to random failures in my experience.
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## But wait, isn't Rust supposed to free me from this kind of thinking?
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You might think that Rust is supposed to mean that you don't have to
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think about atomicity at all. In fact, if you avoid interior
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mutability (`Cell` and `RefCell` in a sequential setting, or
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`AtomicUsize`, `RwLock`, `Mutex`, et al. in parallel code), then this
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is true: the type system will basically guarantee that you don't have
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to think about atomicity at all. But often there are times when you
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WANT threads to interleave in the ways I showed above.
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Consider for example when you are conducting a search in parallel, say
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to find the shortest route. To avoid fruitless search, you might want
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to keep a cell with the shortest route you've found thus far. This
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way, when you are searching down some path that's already longer than
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this shortest route, you can just stop and avoid wasted effort. In
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sequential land, you might model this "best result" as a shared value
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like `Rc<Cell<usize>>` (here the `usize` represents the length of best
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path found so far); in parallel land, you'd use a `Arc<AtomicUsize>`.
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Now we can make our search function look like:
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```rust
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fn search(path: &Path, cost_so_far: usize, best_cost: &Arc<AtomicUsize>) {
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if cost_so_far >= best_cost.load(Ordering::SeqCst) {
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return;
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}
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...
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best_cost.store(...);
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}
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```
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Now in this case, we really WANT to see results from other threads
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interjected into our execution!
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