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280 lines
13 KiB
280 lines
13 KiB
Your friendly guide to understanding the performance characteristics of this
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crate.
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This guide assumes some familiarity with the public API of this crate, which
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can be found here: https://docs.rs/regex
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## Theory vs. Practice
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One of the design goals of this crate is to provide worst case linear time
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behavior with respect to the text searched using finite state automata. This
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means that, *in theory*, the performance of this crate is much better than most
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regex implementations, which typically use backtracking which has worst case
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exponential time.
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For example, try opening a Python interpreter and typing this:
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>>> import re
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>>> re.search('(a*)*c', 'a' * 30).span()
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I'll wait.
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At some point, you'll figure out that it won't terminate any time soon. ^C it.
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The promise of this crate is that *this pathological behavior can't happen*.
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With that said, just because we have protected ourselves against worst case
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exponential behavior doesn't mean we are immune from large constant factors
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or places where the current regex engine isn't quite optimal. This guide will
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detail those cases and provide guidance on how to avoid them, among other
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bits of general advice.
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## Thou Shalt Not Compile Regular Expressions In A Loop
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**Advice**: Use `lazy_static` to amortize the cost of `Regex` compilation.
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Don't do it unless you really don't mind paying for it. Compiling a regular
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expression in this crate is quite expensive. It is conceivable that it may get
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faster some day, but I wouldn't hold out hope for, say, an order of magnitude
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improvement. In particular, compilation can take any where from a few dozen
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microseconds to a few dozen milliseconds. Yes, milliseconds. Unicode character
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classes, in particular, have the largest impact on compilation performance. At
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the time of writing, for example, `\pL{100}` takes around 44ms to compile. This
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is because `\pL` corresponds to every letter in Unicode and compilation must
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turn it into a proper automaton that decodes a subset of UTF-8 which
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corresponds to those letters. Compilation also spends some cycles shrinking the
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size of the automaton.
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This means that in order to realize efficient regex matching, one must
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*amortize the cost of compilation*. Trivially, if a call to `is_match` is
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inside a loop, then make sure your call to `Regex::new` is *outside* that loop.
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In many programming languages, regular expressions can be conveniently defined
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and compiled in a global scope, and code can reach out and use them as if
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they were global static variables. In Rust, there is really no concept of
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life-before-main, and therefore, one cannot utter this:
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static MY_REGEX: Regex = Regex::new("...").unwrap();
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Unfortunately, this would seem to imply that one must pass `Regex` objects
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around to everywhere they are used, which can be especially painful depending
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on how your program is structured. Thankfully, the
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[`lazy_static`](https://crates.io/crates/lazy_static)
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crate provides an answer that works well:
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#[macro_use] extern crate lazy_static;
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extern crate regex;
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use regex::Regex;
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fn some_helper_function(text: &str) -> bool {
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lazy_static! {
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static ref MY_REGEX: Regex = Regex::new("...").unwrap();
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}
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MY_REGEX.is_match(text)
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}
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In other words, the `lazy_static!` macro enables us to define a `Regex` *as if*
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it were a global static value. What is actually happening under the covers is
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that the code inside the macro (i.e., `Regex::new(...)`) is run on *first use*
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of `MY_REGEX` via a `Deref` impl. The implementation is admittedly magical, but
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it's self contained and everything works exactly as you expect. In particular,
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`MY_REGEX` can be used from multiple threads without wrapping it in an `Arc` or
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a `Mutex`. On that note...
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## Using a regex from multiple threads
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**Advice**: The performance impact from using a `Regex` from multiple threads
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is likely negligible. If necessary, clone the `Regex` so that each thread gets
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its own copy. Cloning a regex does not incur any additional memory overhead
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than what would be used by using a `Regex` from multiple threads
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simultaneously. *Its only cost is ergonomics.*
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It is supported and encouraged to define your regexes using `lazy_static!` as
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if they were global static values, and then use them to search text from
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multiple threads simultaneously.
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One might imagine that this is possible because a `Regex` represents a
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*compiled* program, so that any allocation or mutation is already done, and is
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therefore read-only. Unfortunately, this is not true. Each type of search
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strategy in this crate requires some kind of mutable scratch space to use
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*during search*. For example, when executing a DFA, its states are computed
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lazily and reused on subsequent searches. Those states go into that mutable
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scratch space.
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The mutable scratch space is an implementation detail, and in general, its
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mutation should not be observable from users of this crate. Therefore, it uses
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interior mutability. This implies that `Regex` can either only be used from one
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thread, or it must do some sort of synchronization. Either choice is
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reasonable, but this crate chooses the latter, in particular because it is
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ergonomic and makes use with `lazy_static!` straight forward.
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Synchronization implies *some* amount of overhead. When a `Regex` is used from
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a single thread, this overhead is negligible. When a `Regex` is used from
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multiple threads simultaneously, it is possible for the overhead of
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synchronization from contention to impact performance. The specific cases where
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contention may happen is if you are calling any of these methods repeatedly
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from multiple threads simultaneously:
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* shortest_match
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* is_match
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* find
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* captures
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In particular, every invocation of one of these methods must synchronize with
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other threads to retrieve its mutable scratch space before searching can start.
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If, however, you are using one of these methods:
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* find_iter
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* captures_iter
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Then you may not suffer from contention since the cost of synchronization is
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amortized on *construction of the iterator*. That is, the mutable scratch space
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is obtained when the iterator is created and retained throughout its lifetime.
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## Only ask for what you need
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**Advice**: Prefer in this order: `is_match`, `find`, `captures`.
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There are three primary search methods on a `Regex`:
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* is_match
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* find
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* captures
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In general, these are ordered from fastest to slowest.
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`is_match` is fastest because it doesn't actually need to find the start or the
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end of the leftmost-first match. It can quit immediately after it knows there
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is a match. For example, given the regex `a+` and the haystack, `aaaaa`, the
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search will quit after examing the first byte.
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In constrast, `find` must return both the start and end location of the
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leftmost-first match. It can use the DFA matcher for this, but must run it
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forwards once to find the end of the match *and then run it backwards* to find
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the start of the match. The two scans and the cost of finding the real end of
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the leftmost-first match make this more expensive than `is_match`.
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`captures` is the most expensive of them all because it must do what `find`
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does, and then run either the bounded backtracker or the Pike VM to fill in the
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capture group locations. Both of these are simulations of an NFA, which must
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spend a lot of time shuffling states around. The DFA limits the performance hit
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somewhat by restricting the amount of text that must be searched via an NFA
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simulation.
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One other method not mentioned is `shortest_match`. This method has precisely
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the same performance characteristics as `is_match`, except it will return the
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end location of when it discovered a match. For example, given the regex `a+`
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and the haystack `aaaaa`, `shortest_match` may return `1` as opposed to `5`,
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the latter of which being the correct end location of the leftmost-first match.
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## Literals in your regex may make it faster
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**Advice**: Literals can reduce the work that the regex engine needs to do. Use
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them if you can, especially as prefixes.
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In particular, if your regex starts with a prefix literal, the prefix is
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quickly searched before entering the (much slower) regex engine. For example,
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given the regex `foo\w+`, the literal `foo` will be searched for using
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Boyer-Moore. If there's no match, then no regex engine is ever used. Only when
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there's a match is the regex engine invoked at the location of the match, which
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effectively permits the regex engine to skip large portions of a haystack.
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If a regex is comprised entirely of literals (possibly more than one), then
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it's possible that the regex engine can be avoided entirely even when there's a
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match.
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When one literal is found, Boyer-Moore is used. When multiple literals are
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found, then an optimized version of Aho-Corasick is used.
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This optimization is in particular extended quite a bit in this crate. Here are
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a few examples of regexes that get literal prefixes detected:
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* `(foo|bar)` detects `foo` and `bar`
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* `(a|b)c` detects `ac` and `bc`
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* `[ab]foo[yz]` detects `afooy`, `afooz`, `bfooy` and `bfooz`
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* `a?b` detects `a` and `b`
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* `a*b` detects `a` and `b`
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* `(ab){3,6}` detects `ababab`
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Literals in anchored regexes can also be used for detecting non-matches very
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quickly. For example, `^foo\w+` and `\w+foo$` may be able to detect a non-match
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just by examing the first (or last) three bytes of the haystack.
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## Unicode word boundaries may prevent the DFA from being used
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**Advice**: In most cases, `\b` should work well. If not, use `(?-u:\b)`
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instead of `\b` if you care about consistent performance more than correctness.
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It's a sad state of the current implementation. At the moment, the DFA will try
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to interpret Unicode word boundaries as if they were ASCII word boundaries.
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If the DFA comes across any non-ASCII byte, it will quit and fall back to an
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alternative matching engine that can handle Unicode word boundaries correctly.
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The alternate matching engine is generally quite a bit slower (perhaps by an
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order of magnitude). If necessary, this can be ameliorated in two ways.
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The first way is to add some number of literal prefixes to your regular
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expression. Even though the DFA may not be used, specialized routines will
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still kick in to find prefix literals quickly, which limits how much work the
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NFA simulation will need to do.
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The second way is to give up on Unicode and use an ASCII word boundary instead.
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One can use an ASCII word boundary by disabling Unicode support. That is,
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instead of using `\b`, use `(?-u:\b)`. Namely, given the regex `\b.+\b`, it
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can be transformed into a regex that uses the DFA with `(?-u:\b).+(?-u:\b)`. It
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is important to limit the scope of disabling the `u` flag, since it might lead
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to a syntax error if the regex could match arbitrary bytes. For example, if one
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wrote `(?-u)\b.+\b`, then a syntax error would be returned because `.` matches
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any *byte* when the Unicode flag is disabled.
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The second way isn't appreciably different than just using a Unicode word
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boundary in the first place, since the DFA will speculatively interpret it as
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an ASCII word boundary anyway. The key difference is that if an ASCII word
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boundary is used explicitly, then the DFA won't quit in the presence of
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non-ASCII UTF-8 bytes. This results in giving up correctness in exchange for
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more consistent performance.
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N.B. When using `bytes::Regex`, Unicode support is disabled by default, so one
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can simply write `\b` to get an ASCII word boundary.
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## Excessive counting can lead to exponential state blow up in the DFA
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**Advice**: Don't write regexes that cause DFA state blow up if you care about
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match performance.
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Wait, didn't I say that this crate guards against exponential worst cases?
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Well, it turns out that the process of converting an NFA to a DFA can lead to
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an exponential blow up in the number of states. This crate specifically guards
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against exponential blow up by doing two things:
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1. The DFA is computed lazily. That is, a state in the DFA only exists in
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memory if it is visited. In particular, the lazy DFA guarantees that *at
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most* one state is created for every byte of input. This, on its own,
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guarantees linear time complexity.
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2. Of course, creating a new state for *every* byte of input means that search
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will go incredibly slow because of very large constant factors. On top of
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that, creating a state for every byte in a large haystack could result in
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exorbitant memory usage. To ameliorate this, the DFA bounds the number of
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states it can store. Once it reaches its limit, it flushes its cache. This
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prevents reuse of states that it already computed. If the cache is flushed
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too frequently, then the DFA will give up and execution will fall back to
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one of the NFA simulations.
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In effect, this crate will detect exponential state blow up and fall back to
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a search routine with fixed memory requirements. This does, however, mean that
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searching will be much slower than one might expect. Regexes that rely on
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counting in particular are strong aggravators of this behavior. For example,
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matching `[01]*1[01]{20}$` against a random sequence of `0`s and `1`s.
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In the future, it may be possible to increase the bound that the DFA uses,
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which would allow the caller to choose how much memory they're willing to
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spend.
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## Resist the temptation to "optimize" regexes
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**Advice**: This ain't a backtracking engine.
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An entire book was written on how to optimize Perl-style regular expressions.
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Most of those techniques are not applicable for this library. For example,
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there is no problem with using non-greedy matching or having lots of
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alternations in your regex.
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