v811_spc009/external/skia/resources/sksl/shared/Texture1D.sksl

8 lines
182 B

layout(binding=0) uniform sampler1D tex;
void main() {
float4 a = sample(tex, 0);
float4 b = sample(tex, float2(0));
sk_FragColor = half4(float2(a.xy), float2(b.zw));
}