v811_spc009/external/skia/resources/sksl/workarounds/PowWithConstantExponent.sksl

10 lines
175 B

/*#pragma settings RemovePowWithConstantExponent*/
uniform float x;
uniform float y;
void main() {
float z = pow(x + 1.0, y + 2.0);
sk_FragColor = half4(half(z));
}