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27 lines
621 B
27 lines
621 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool3 B;
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B.x = true;
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B.y = true;
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B.z = true;
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float3 F;
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F.x = 1.2300000190734863;
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F.y = 0.0;
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F.z = 1.0;
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int3 I;
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I.x = 1;
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I.y = 1;
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I.z = 1;
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_out.sk_FragColor = float4((F.x * F.y) * F.z, float((B.x && B.y) && B.z), 0.0, float((I.x * I.y) * I.z));
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return _out;
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}
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