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28 lines
830 B
28 lines
830 B
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorBlack;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 _0_v = _uniforms.testInputs;
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int4 _1_i = int4(_uniforms.colorBlack);
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float _2_x = _0_v[_1_i.x];
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float _3_y = _0_v[_1_i.y];
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float _4_z = _0_v[_1_i.z];
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float _5_w = _0_v[_1_i.w];
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_out.sk_FragColor = all(float4(_2_x, _3_y, _4_z, _5_w) == float4(-1.25, -1.25, -1.25, 0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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