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162 lines
4.5 KiB
162 lines
4.5 KiB
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <SkColorFilter.h>
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#include <SkImage.h>
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#include <SkMatrix.h>
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#include <android/hardware_buffer.h>
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#include <android/surface_texture.h>
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#include <cutils/compiler.h>
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#include <utils/Errors.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <map>
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#include <memory>
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#include "Layer.h"
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#include "Rect.h"
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#include "renderstate/RenderState.h"
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namespace android {
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namespace uirenderer {
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class AutoBackendTextureRelease;
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class RenderState;
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typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease;
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// Container to hold the properties a layer should be set to at the start
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// of a render pass
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class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback {
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public:
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// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
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// and will not call incrementRef on it as a result.
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explicit DeferredLayerUpdater(RenderState& renderState);
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~DeferredLayerUpdater();
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bool setSize(int width, int height) {
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if (mWidth != width || mHeight != height) {
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mWidth = width;
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mHeight = height;
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return true;
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}
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return false;
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}
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int getWidth() { return mWidth; }
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int getHeight() { return mHeight; }
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bool setBlend(bool blend) {
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if (blend != mBlend) {
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mBlend = blend;
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return true;
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}
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return false;
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}
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void setSurfaceTexture(AutoTextureRelease&& consumer);
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void updateTexImage() { mUpdateTexImage = true; }
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void setTransform(const SkMatrix* matrix) {
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delete mTransform;
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mTransform = matrix ? new SkMatrix(*matrix) : nullptr;
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}
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SkMatrix* getTransform() { return mTransform; }
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void setPaint(const SkPaint* paint);
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void apply();
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Layer* backingLayer() { return mLayer; }
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void detachSurfaceTexture();
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void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
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const sk_sp<SkImage>& layerImage);
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void destroyLayer();
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protected:
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void onContextDestroyed() override;
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private:
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/**
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* ImageSlot contains the information and object references that
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* DeferredLayerUpdater maintains about a slot. Slot id comes from
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* ASurfaceTexture_dequeueBuffer. Usually there are at most 3 slots active at a time.
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*/
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class ImageSlot {
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public:
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~ImageSlot() {}
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sk_sp<SkImage> createIfNeeded(AHardwareBuffer* buffer, android_dataspace dataspace,
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bool forceCreate, GrDirectContext* context);
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void releaseQueueOwnership(GrDirectContext* context);
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void clear(GrDirectContext* context);
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private:
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// the dataspace associated with the current image
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android_dataspace mDataspace = HAL_DATASPACE_UNKNOWN;
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AHardwareBuffer* mBuffer = nullptr;
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/**
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* mTextureRelease may outlive DeferredLayerUpdater, if the last ref is held by an SkImage.
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* DeferredLayerUpdater holds one ref to mTextureRelease, which is decremented by "clear".
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*/
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AutoBackendTextureRelease* mTextureRelease = nullptr;
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};
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static status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, EGLDisplay* display,
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int* releaseFence, void* handle);
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static status_t fenceWait(int fence, void* handle);
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/**
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* DeferredLayerUpdater stores the SkImages that have been allocated by the BufferQueue
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* for each buffer slot.
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*/
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std::map<int, ImageSlot> mImageSlots;
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RenderState& mRenderState;
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// Generic properties
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int mWidth = 0;
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int mHeight = 0;
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bool mBlend = false;
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sk_sp<SkColorFilter> mColorFilter;
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int mAlpha = 255;
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SkBlendMode mMode = SkBlendMode::kSrcOver;
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AutoTextureRelease mSurfaceTexture;
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SkMatrix* mTransform;
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bool mGLContextAttached;
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bool mUpdateTexImage;
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int mCurrentSlot = -1;
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Layer* mLayer;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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