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71 lines
2.6 KiB
71 lines
2.6 KiB
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "TestScene.h"
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#include <SkBitmap.h>
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#include <string>
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namespace android {
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namespace uirenderer {
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namespace test {
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class BitmapAllocationTestUtils {
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public:
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static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType,
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std::function<void(SkBitmap& bitmap)> setup) {
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sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType);
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SkBitmap skBitmap;
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bitmap->getSkBitmap(&skBitmap);
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setup(skBitmap);
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return bitmap;
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}
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static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType,
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std::function<void(SkBitmap& bitmap)> setup) {
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SkBitmap skBitmap;
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SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
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skBitmap.setInfo(info);
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sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap));
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setup(skBitmap);
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return Bitmap::allocateHardwareBitmap(skBitmap);
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}
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typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType,
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std::function<void(SkBitmap& bitmap)> setup);
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template <class T, BitmapAllocator allocator>
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static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) {
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return new T(allocator);
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}
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template <class BaseScene>
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static bool registerBitmapAllocationScene(std::string name, std::string description) {
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TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
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createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
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TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
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createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
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return true;
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}
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};
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} // namespace test
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} // namespace uirenderer
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} // namespace android
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