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225 lines
8.8 KiB
225 lines
8.8 KiB
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "FocusResolver"
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#define ATRACE_TAG ATRACE_TAG_INPUT
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#define INDENT " "
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#define INDENT2 " "
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// Log debug messages about input focus tracking.
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static constexpr bool DEBUG_FOCUS = false;
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#include <inttypes.h>
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#include <android-base/stringprintf.h>
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#include <binder/Binder.h>
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#include <input/InputWindow.h>
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#include <input/NamedEnum.h>
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#include <log/log.h>
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#include "FocusResolver.h"
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namespace android::inputdispatcher {
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sp<IBinder> FocusResolver::getFocusedWindowToken(int32_t displayId) const {
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auto it = mFocusedWindowTokenByDisplay.find(displayId);
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return it != mFocusedWindowTokenByDisplay.end() ? it->second.second : nullptr;
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}
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std::optional<FocusRequest> FocusResolver::getFocusRequest(int32_t displayId) {
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auto it = mFocusRequestByDisplay.find(displayId);
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return it != mFocusRequestByDisplay.end() ? std::make_optional<>(it->second) : std::nullopt;
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}
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/**
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* 'setInputWindows' is called when the window properties change. Here we will check whether the
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* currently focused window can remain focused. If the currently focused window remains eligible
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* for focus ('isTokenFocusable' returns OK), then we will continue to grant it focus otherwise
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* we will check if the previous focus request is eligible to receive focus.
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*/
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std::optional<FocusResolver::FocusChanges> FocusResolver::setInputWindows(
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int32_t displayId, const std::vector<sp<InputWindowHandle>>& windows) {
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std::string removeFocusReason;
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// Check if the currently focused window is still focusable.
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const sp<IBinder> currentFocus = getFocusedWindowToken(displayId);
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if (currentFocus) {
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Focusability result = isTokenFocusable(currentFocus, windows);
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if (result == Focusability::OK) {
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return std::nullopt;
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}
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removeFocusReason = NamedEnum::string(result);
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}
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// We don't have a focused window or the currently focused window is no longer focusable. Check
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// to see if we can grant focus to the window that previously requested focus.
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const std::optional<FocusRequest> request = getFocusRequest(displayId);
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if (request) {
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sp<IBinder> requestedFocus = request->token;
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const Focusability result = isTokenFocusable(requestedFocus, windows);
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const Focusability previousResult = mLastFocusResultByDisplay[displayId];
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mLastFocusResultByDisplay[displayId] = result;
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if (result == Focusability::OK) {
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return updateFocusedWindow(displayId,
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"Window became focusable. Previous reason: " +
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NamedEnum::string(previousResult),
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requestedFocus, request->windowName);
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}
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}
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// Focused window is no longer focusable and we don't have a suitable focus request to grant.
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// Remove focus if needed.
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return updateFocusedWindow(displayId, removeFocusReason, nullptr);
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}
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std::optional<FocusResolver::FocusChanges> FocusResolver::setFocusedWindow(
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const FocusRequest& request, const std::vector<sp<InputWindowHandle>>& windows) {
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const int32_t displayId = request.displayId;
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const sp<IBinder> currentFocus = getFocusedWindowToken(displayId);
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if (currentFocus == request.token) {
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ALOGD_IF(DEBUG_FOCUS,
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"setFocusedWindow %s on display %" PRId32 " ignored, reason: already focused",
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request.windowName.c_str(), displayId);
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return std::nullopt;
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}
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// Handle conditional focus requests, i.e. requests that have a focused token. These requests
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// are not persistent. If the window is no longer focusable, we expect focus to go back to the
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// previously focused window.
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if (request.focusedToken) {
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if (currentFocus != request.focusedToken) {
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ALOGW("setFocusedWindow %s on display %" PRId32
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" ignored, reason: focusedToken %s is not focused",
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request.windowName.c_str(), displayId, request.focusedWindowName.c_str());
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return std::nullopt;
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}
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Focusability result = isTokenFocusable(request.token, windows);
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if (result == Focusability::OK) {
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return updateFocusedWindow(displayId, "setFocusedWindow with focus check",
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request.token, request.windowName);
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}
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ALOGW("setFocusedWindow %s on display %" PRId32 " ignored, reason: %s",
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request.windowName.c_str(), displayId, NamedEnum::string(result).c_str());
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return std::nullopt;
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}
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Focusability result = isTokenFocusable(request.token, windows);
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// Update focus request. The focus resolver will always try to handle this request if there is
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// no focused window on the display.
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mFocusRequestByDisplay[displayId] = request;
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mLastFocusResultByDisplay[displayId] = result;
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if (result == Focusability::OK) {
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return updateFocusedWindow(displayId, "setFocusedWindow", request.token,
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request.windowName);
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}
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// The requested window is not currently focusable. Wait for the window to become focusable
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// but remove focus from the current window so that input events can go into a pending queue
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// and be sent to the window when it becomes focused.
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return updateFocusedWindow(displayId, "Waiting for window because " + NamedEnum::string(result),
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nullptr);
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}
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FocusResolver::Focusability FocusResolver::isTokenFocusable(
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const sp<IBinder>& token, const std::vector<sp<InputWindowHandle>>& windows) {
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bool allWindowsAreFocusable = true;
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bool visibleWindowFound = false;
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bool windowFound = false;
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for (const sp<InputWindowHandle>& window : windows) {
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if (window->getToken() != token) {
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continue;
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}
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windowFound = true;
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if (window->getInfo()->visible) {
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// Check if at least a single window is visible.
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visibleWindowFound = true;
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}
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if (!window->getInfo()->focusable) {
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// Check if all windows with the window token are focusable.
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allWindowsAreFocusable = false;
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break;
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}
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}
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if (!windowFound) {
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return Focusability::NO_WINDOW;
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}
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if (!allWindowsAreFocusable) {
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return Focusability::NOT_FOCUSABLE;
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}
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if (!visibleWindowFound) {
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return Focusability::NOT_VISIBLE;
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}
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return Focusability::OK;
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}
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std::optional<FocusResolver::FocusChanges> FocusResolver::updateFocusedWindow(
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int32_t displayId, const std::string& reason, const sp<IBinder>& newFocus,
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const std::string& tokenName) {
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sp<IBinder> oldFocus = getFocusedWindowToken(displayId);
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if (newFocus == oldFocus) {
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return std::nullopt;
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}
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if (newFocus) {
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mFocusedWindowTokenByDisplay[displayId] = {tokenName, newFocus};
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} else {
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mFocusedWindowTokenByDisplay.erase(displayId);
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}
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return {{oldFocus, newFocus, displayId, reason}};
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}
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std::string FocusResolver::dumpFocusedWindows() const {
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if (mFocusedWindowTokenByDisplay.empty()) {
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return INDENT "FocusedWindows: <none>\n";
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}
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std::string dump;
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dump += INDENT "FocusedWindows:\n";
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for (const auto& [displayId, namedToken] : mFocusedWindowTokenByDisplay) {
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dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", displayId,
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namedToken.first.c_str());
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}
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return dump;
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}
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std::string FocusResolver::dump() const {
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std::string dump = dumpFocusedWindows();
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if (mFocusRequestByDisplay.empty()) {
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return dump + INDENT "FocusRequests: <none>\n";
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}
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dump += INDENT "FocusRequests:\n";
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for (const auto& [displayId, request] : mFocusRequestByDisplay) {
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auto it = mLastFocusResultByDisplay.find(displayId);
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std::string result =
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it != mLastFocusResultByDisplay.end() ? NamedEnum::string(it->second) : "";
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dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s' result='%s'\n",
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displayId, request.windowName.c_str(), result.c_str());
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}
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return dump;
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}
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void FocusResolver::displayRemoved(int32_t displayId) {
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mFocusRequestByDisplay.erase(displayId);
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mLastFocusResultByDisplay.erase(displayId);
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}
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} // namespace android::inputdispatcher
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