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63 lines
2.2 KiB
63 lines
2.2 KiB
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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#define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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#include "Monitor.h"
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#include "TouchedWindow.h"
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namespace android {
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class InputWindowHandle;
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namespace inputdispatcher {
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struct TouchState {
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bool down;
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bool split;
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int32_t deviceId; // id of the device that is currently down, others are rejected
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uint32_t source; // source of the device that is current down, others are rejected
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int32_t displayId; // id to the display that currently has a touch, others are rejected
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std::vector<TouchedWindow> windows;
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// This collects the portal windows that the touch has gone through. Each portal window
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// targets a display (embedded display for most cases). With this info, we can add the
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// monitoring channels of the displays touched.
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std::vector<sp<android::InputWindowHandle>> portalWindows;
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std::vector<TouchedMonitor> gestureMonitors;
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TouchState();
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~TouchState();
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void reset();
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void copyFrom(const TouchState& other);
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void addOrUpdateWindow(const sp<android::InputWindowHandle>& windowHandle, int32_t targetFlags,
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BitSet32 pointerIds);
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void addPortalWindow(const sp<android::InputWindowHandle>& windowHandle);
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void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
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void removeWindowByToken(const sp<IBinder>& token);
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void filterNonAsIsTouchWindows();
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void filterNonMonitors();
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sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
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bool isSlippery() const;
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};
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} // namespace inputdispatcher
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} // namespace android
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#endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
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