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// run
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Test switch statements.
package main
import "os"
func assert(cond bool, msg string) {
if !cond {
print("assertion fail: ", msg, "\n")
panic(1)
}
}
func main() {
i5 := 5
i7 := 7
hello := "hello"
switch true {
case i5 < 5:
assert(false, "<")
case i5 == 5:
assert(true, "!")
case i5 > 5:
assert(false, ">")
}
switch {
case i5 < 5:
assert(false, "<")
case i5 == 5:
assert(true, "!")
case i5 > 5:
assert(false, ">")
}
switch x := 5; true {
case i5 < x:
assert(false, "<")
case i5 == x:
assert(true, "!")
case i5 > x:
assert(false, ">")
}
switch x := 5; true {
case i5 < x:
assert(false, "<")
case i5 == x:
assert(true, "!")
case i5 > x:
assert(false, ">")
}
switch i5 {
case 0:
assert(false, "0")
case 1:
assert(false, "1")
case 2:
assert(false, "2")
case 3:
assert(false, "3")
case 4:
assert(false, "4")
case 5:
assert(true, "5")
case 6:
assert(false, "6")
case 7:
assert(false, "7")
case 8:
assert(false, "8")
case 9:
assert(false, "9")
default:
assert(false, "default")
}
switch i5 {
case 0, 1, 2, 3, 4:
assert(false, "4")
case 5:
assert(true, "5")
case 6, 7, 8, 9:
assert(false, "9")
default:
assert(false, "default")
}
switch i5 {
case 0:
case 1:
case 2:
case 3:
case 4:
assert(false, "4")
case 5:
assert(true, "5")
case 6:
case 7:
case 8:
case 9:
default:
assert(i5 == 5, "good")
}
switch i5 {
case 0:
dummy := 0
_ = dummy
fallthrough
case 1:
dummy := 0
_ = dummy
fallthrough
case 2:
dummy := 0
_ = dummy
fallthrough
case 3:
dummy := 0
_ = dummy
fallthrough
case 4:
dummy := 0
_ = dummy
assert(false, "4")
case 5:
dummy := 0
_ = dummy
fallthrough
case 6:
dummy := 0
_ = dummy
fallthrough
case 7:
dummy := 0
_ = dummy
fallthrough
case 8:
dummy := 0
_ = dummy
fallthrough
case 9:
dummy := 0
_ = dummy
fallthrough
default:
dummy := 0
_ = dummy
assert(i5 == 5, "good")
}
fired := false
switch i5 {
case 0:
dummy := 0
_ = dummy
fallthrough // tests scoping of cases
case 1:
dummy := 0
_ = dummy
fallthrough
case 2:
dummy := 0
_ = dummy
fallthrough
case 3:
dummy := 0
_ = dummy
fallthrough
case 4:
dummy := 0
_ = dummy
assert(false, "4")
case 5:
dummy := 0
_ = dummy
fallthrough
case 6:
dummy := 0
_ = dummy
fallthrough
case 7:
dummy := 0
_ = dummy
fallthrough
case 8:
dummy := 0
_ = dummy
fallthrough
case 9:
dummy := 0
_ = dummy
fallthrough
default:
dummy := 0
_ = dummy
fired = !fired
assert(i5 == 5, "good")
}
assert(fired, "fired")
count := 0
switch i5 {
case 0:
count = count + 1
fallthrough
case 1:
count = count + 1
fallthrough
case 2:
count = count + 1
fallthrough
case 3:
count = count + 1
fallthrough
case 4:
count = count + 1
assert(false, "4")
case 5:
count = count + 1
fallthrough
case 6:
count = count + 1
fallthrough
case 7:
count = count + 1
fallthrough
case 8:
count = count + 1
fallthrough
case 9:
count = count + 1
fallthrough
default:
assert(i5 == count, "good")
}
assert(fired, "fired")
switch hello {
case "wowie":
assert(false, "wowie")
case "hello":
assert(true, "hello")
case "jumpn":
assert(false, "jumpn")
default:
assert(false, "default")
}
fired = false
switch i := i5 + 2; i {
case i7:
fired = true
default:
assert(false, "fail")
}
assert(fired, "var")
// switch on nil-only comparison types
switch f := func() {}; f {
case nil:
assert(false, "f should not be nil")
default:
}
switch m := make(map[int]int); m {
case nil:
assert(false, "m should not be nil")
default:
}
switch a := make([]int, 1); a {
case nil:
assert(false, "m should not be nil")
default:
}
// switch on interface.
switch i := interface{}("hello"); i {
case 42:
assert(false, `i should be "hello"`)
case "hello":
assert(true, "hello")
default:
assert(false, `i should be "hello"`)
}
// switch on implicit bool converted to interface
// was broken: see issue 3980
switch i := interface{}(true); {
case i:
assert(true, "true")
case false:
assert(false, "i should be true")
default:
assert(false, "i should be true")
}
// switch on interface with constant cases differing by type.
// was rejected by compiler: see issue 4781
type T int
type B bool
type F float64
type S string
switch i := interface{}(float64(1.0)); i {
case nil:
assert(false, "i should be float64(1.0)")
case (*int)(nil):
assert(false, "i should be float64(1.0)")
case 1:
assert(false, "i should be float64(1.0)")
case T(1):
assert(false, "i should be float64(1.0)")
case F(1.0):
assert(false, "i should be float64(1.0)")
case 1.0:
assert(true, "true")
case "hello":
assert(false, "i should be float64(1.0)")
case S("hello"):
assert(false, "i should be float64(1.0)")
case true, B(false):
assert(false, "i should be float64(1.0)")
case false, B(true):
assert(false, "i should be float64(1.0)")
}
// switch on array.
switch ar := [3]int{1, 2, 3}; ar {
case [3]int{1, 2, 3}:
assert(true, "[1 2 3]")
case [3]int{4, 5, 6}:
assert(false, "ar should be [1 2 3]")
default:
assert(false, "ar should be [1 2 3]")
}
// switch on channel
switch c1, c2 := make(chan int), make(chan int); c1 {
case nil:
assert(false, "c1 did not match itself")
case c2:
assert(false, "c1 did not match itself")
case c1:
assert(true, "chan")
default:
assert(false, "c1 did not match itself")
}
// empty switch
switch {
}
// empty switch with default case.
fired = false
switch {
default:
fired = true
}
assert(fired, "fail")
// Default and fallthrough.
count = 0
switch {
default:
count++
fallthrough
case false:
count++
}
assert(count == 2, "fail")
// fallthrough to default, which is not at end.
count = 0
switch i5 {
case 5:
count++
fallthrough
default:
count++
case 6:
count++
}
assert(count == 2, "fail")
i := 0
switch x := 5; {
case i < x:
os.Exit(0)
case i == x:
case i > x:
os.Exit(1)
}
}